Theodore Spyropoulos, Patrik Schumacher, Philippe Morel and Robert Stuart-Smith

This year the Design Research Laboratory (DRL) concluded the final year of the four-year design research agenda Proto-Design, which investigated digital and analogue forms of computation in the pursuit of systemic design applications that are scenario- and time-based. Considering controls systems as open acts of design experimentation, the DRL examines production processes as active agents in the development of architecture. Behavioural, parametric and generative methodologies of computational design are coupled with physical computing and analogue experiments to create dynamic and reflexive feedback processes. New forms of spatial organisation are explored not as type- or context-dependent but by examining scenarios that evolve as ecologies and environments that seek adaptive and hyper-specific features. 

This performance-driven approach aims to develop novel design proposals concerned with the everyday. The iterative methodology of the design studio focuses on the investigation of spatial, structural and material organisations, engaging with contemporary discourses of architecture and urbanism. Four research studios run in parallel, exploring the possibilities of Proto-Design. Theodore Spyropoulos’ studio, Synthetic Natures: Behavioural Machines, investigates behaviour as the means to explore self-regulating and deployable soft systems. Parametric Semiology 2 – Habitat as System of Signification, led by Patrik Schumacher, focuses on how the societal function of urban and architectural design can act as an innovative ordering and framing of communicative interaction. Robert Stuart-Smith’s studio, Behavioural Matter, explores how non-linear design processes may be instrumentalised to generate a temporal architecture with a designed life-cycle. Reconsidering Elementarism, led by Philippe Morel, addresses the relationships between technology, architecture and mathematics by revisiting research on Elementarism in the 1920s and its cybernetic reinterpretations of the 1960s. 



Theodore Spyropoulos 



Patrik Schumacher 


Course Masters 

Shajay Bhoosan

Philippe Morel 

Robert Stuart-Smith 


Course Tutors 

Pierandrea Angius 

Mollie Claypool 

Ryan Dillon 

Mostafa El-Sayed

Manuel Jiménez García 

Jose Sanchez 


Technical Tutors 

Albert Taylor & AKT


Software Tutors 

Torsten Broeder 

Paul Jeffries 

Tyson Hosmer


Programme Coordinator 

Ryan Dillon 


Invited Critics 

Lucy Bullivant

Helen Castle

Mark Cousins

Didier Faustino

David Jason Gerber

David Greene

Adrian Lahoud

Marta Malé-  Alemany 

David Ruy

Marcelo Spina

Brett Steele 

Albert Taylor

Peter Testa 

Tom Wiscombe

Linear Complexity

Students: Yitzhak B. Samun (Israel), Sobitha Ravichandran (India), Anusha Tippa (India), Di Ding (China)
Tutors: Patrik Schumacher with Pierandrea Angius

Description: We have developed an interactive and digital design system that challenges the conventional methods of architectural design. It provides a simultaneous feedback between a suggested design and the predicted behaviour from those who are expected to occupy the space. The spatial layout of the project is be generated from behavioural tendencies and communicative patterns placed in a given context that would be observed and analysed, adapted and amended by the designer until reached an optimised outcome. This has also been processed to define the structural composition of the building. The building develops from the human interaction and the communication and the relationships of the people, instead of the visual composition of the geometrical shapes of the building. The beauty of a plan (as in Modernism) is irrelevant. The project is in fact an architectural machine, which takes the hands of the Architect directly out of the design process. It integrates human behavior in an unprecedented way and allows its collective behavior to define key aspects of the building design process. The role of the designer turns merely into an agent for a process that partially defines itself.