1 November 2012 – Landing in New York one day after Hurricane Sandy, we witness a week of total informational blackout. The Big Apple, the city that never sleeps, has come to a standstill below 32nd Street. We are listening to the silence of the closed electronic trading floors of Wall Street and observe herds of informational nomads, armed with their power-hungry laptops, searching for any electrical output. We are lost without mobile signals, emails or texts and cut off from global positioning systems; unable to manoeuvre without cybernetic feedback; out of our comfort zones by being disconnected from a system that typically caters to our needs. All activity has been suspended. This is the city’s confession to its subservient architectural relation to our electronic informational infrastructure. Meanwhile Barrack Obama is re-elected and we are stranded at the airport waiting for another storm to pass.
Deeply rooted in the belief that the archi-tecture of today must face the challenges of a digitised and virtually immersed environment, Diploma 1 set out to design catalyst spaces and conditions that enhance and articulate digital space within -the urban frameworks between London and New York.
Investigating communication and system design, Gloria speculates on the absurdity of human dialogue in a technologically converted distant-communication network, while Kjetil proposes to use sensing devices to suggest that Heathrow’s Terminal 6 is a physical extension of the electronic cloud. Brian looks at how the transformation towards online courses and degrees may evolve into a new educational landscape typology situated in Mayor Bloomberg’s new zoning proposal. In project articulating architecture as constructs of desire and self-consciousness of a glutinous Schlaraffenland, Liza presents a digital vista of milk and honey while Goldshid explores the vanity of a self-obsessed global art market – the 24/7 televised post-industrial Warhol factory.
Through these projects we speculate upon prototypes for an architectural resolution and augment-ation of the networked electronic dream, questioning the infrastructural epitome of our time by defining architectural strategies for an informational behemoth inseparably amalgamated into every aspect of our life.
Lap Heng Fung
Kin Pong Ho
Gloria Pou Wai Lei
Golshid Varasteh Kia
Luke Shixin Tan
Special thanks to
Sam Joyce (Technical Studies consultant)
Denis Vlieghe (Workshop Term 01/Interactive programming consultant)
Dietmar Koering (Term 2 Workshop)
Random International: Florian Ortkrass and Hannes Koch
Kenny Kinugasa Tsui
Carlos Villanueva Brandt
Scanlab Projects: William Trossell and Matthew Shaw
Serafino Di Rosario
Ricardo de Ostos
Jeroen van Ameijde
Golshid Varasteh Kia
'From the food we eat, the non-physical spaces we spend our daily life in, to the information we feed back to ourselves and therefore the world, there’s a long span of artificial scaled space, a brave new world. And u, we are the costumers of this brave new world.
Cockaigne is an architectural construct of a super market. The inhabitation of this space expands through three constructed landscapes. Server-farms build the artificial soil condition of endless heat radiating networked processors. Our projective desires of an endless consumption is fulfilled behind screens in the virtuality of MMOG portals of online social farming platforms - the likes of Farmville. All culminating in the excess of the global super-market, a perfect utopia and regulated space of endless desire and gluttonous behavior which is set within a hybrid reality.'