Intermediate 7 develops conceptual models and diagrammatic frameworks that mediate between urban systems, architectural precedents and design approaches. We focused on visionary social machines in the context of Moscow’s nightlife in order to explore the ‘condenser club’ – the ultimate mixer and catalyst. Emphasising pragmatic research, infrastructural logic and relaxed methods, the projects delineated three areas of enquiry.
First, we examined the boundaries between the city and the ‘anti-city’. Dissident zones and decadent ‘infernos’ tantalised us with illusions of escape or entrapment. Acting as blenders and separators, nested megastructures collapsed numerous fragments and constructed trajectories along interwoven transcripts. These dystopian-realist scenarios remained aptly in-between fantastic provocations and pragmatic solutions to the city’s ills. Second, we synthesised infrastructures of flow and organisation to generate hybrid typologies.
We engineered social systems: networks and circuits loaded with programme. Conveyors of food chains, spines of art-factories and corridors of metro-labyrinths played on reversals of service and spectacle.
These decorated diagrams linked functionalist structures with intricate shapes and surfaces. Finally, we explored audience/performer relation-ships in adaptable sets. We injected dormant landmarks with dynamic mixtures of elements to facilitate mergers and crossovers. From flying-zoos and banya-bars to mood-tunnels, theatrical devices choreographed movements, framed images and staged atmospheres. As kaleidoscopic centrifuges, extravagant infrastructures and social transformers, our condensers dealt with extremes of functional intensity, material density and visual excess. Spectacular machines affected the operational appearance of the city, as captured in our diagrammatic matrices, hybrid drawings and visual scenarios.
Tatiana von Preussen
Thanks to our workshop guests
João Bravo da Costa
Monia De Marchi
and all other critics and guests
Dynamic Arcade is focused on the back alley space behind the “Potemkin Wall” next to Tverskaya Street. Based on Tschumi’s strategy of in-between, the project developed Tschumi’s static unprogrammed in-between to a dynamic in-between under a new proposed arcade that could have variable atmosphere depends on the time of a day and unpredictable activities. The intention is to activate the potentiality of this in-between alley space and transform it to an arcade condenser, to reorganize the existing hybrid program of the context by the intervention of four different types of circuits that link to the atmospheric space experience.