Intermediate 2 began the year by studying systematic archaeological methods of surveying a site. We travelled to a Bronze Age site in Cornwall with two archaeologist-consultants, Guy Hunt and Stuart Eve of L-P Archaeology. We learned how to measure objects of irregular shape, how to guess distances and how to reconstruct a world from its fragments. We then applied this method to our London site – King’s Cross – and built a 2m2 wood/metal model that recorded aspects of its past, present and potential future.
The unit then focused on a more specific site in King’s Cross: The Calthorpe – a community centre and garden that requires renovation in order to become self-sustainable in a moment of financial crisis. We used our archaeological findings to search for alternative futures for the Calthorpe project, and the solutions we found were varied. Some took a historical stance and proposed to rebuild old structures and scenography; some sought an activist approach and suggested clandestine occupations for the site; some attempted a radically pragmatic position and devised ways of maximising the use of the land; some proposed imaginative landscapes that projected future archaeologies.
In each proposal is the awareness that the past, present and future exist in continuity; that the process of architecture is cumulative, conglomerate and additive – as is (or should be) the process of living; that the material world is impregnated with meaning; that architectural interventions can be subtle, yet heroic.
By being faithful to the guiding archae-ological principles, we employed a language that encodes materiality and events (past, present, future), which includes text, hand drawings, relief prints, animations, films, models, material samples and prototypes. We avoided visual simulations, whose freezing of time in a singular, ideal moment is so common in architecture today (ie, the building is new, the sun is shining, the users are happy). We opted instead for a language that embraces imprecision, errors, change, movement, chance and accident – in sum, an architectural language that communicates the irregularities of life.
Staff
Takero Shimazaki
Ana Araujo
Acknowledgements
Miraj Ahmed
Iphgenia Baal
Simone Brewster
Axel Bruchhäuser (TECTA, Germany)
Willem de Bruijn
Barbara-Ann Campbell-Lange
Mark Campbell
Javier Castañón
Nerma Cridge
Max Dewdney
Stewart Dodd
Francesco Draisci
Christian Drescher (TECTA, Germany)
Stuart Eve
Sarah Entwistle
Jerome Flinders
Kenneth Fraser
Jennifer Frewen
Samantha Hardingham
Jack Harrison (The Calthorpe Project)
Guy Hunt
Nannette Jackowski
Oliver Klimpel
Robert Loader
Christopher Matthews
Catalina Mejia
Annika Miller-Jones (The Calthorpe Project)
Ricardo de Ostos
Christopher Pierce
Charles Rice
Natasha Sandmeier
Brett Steele
Polly Turton (The Calthorpe Project)
Carlos Villanueva Brandt
Special thanks
Marilyn Dyer
Belinda Flaherty
Kirstie Little
Sanaa Vohra
Carlotta Conte
'The distinction between museum, poundshops supermarkets and the argos catalogue are in some way arbitrary. The accumulation of object might be good or bad, useless or not, necessary or riddiculus but all are clues about who we are and blueprints for the future of being human.'
The practice of archeology begins with small fragments of artifacts in order to reconstruct stories of the past. Similarly I will collect and collide back together fragments of the valueless spaces defined by everyday objects..